Tracey
Any picture, on any sheet of paper, traced by hand. Not another screen to swipe — a way to put a real pencil back in a child's hand and have them come away able to draw.
How Tracey works
Three steps, no signup.
Pick a picture
From the library, from the camera roll, or a photo taken right there.
Hold the phone over paper
The picture lands on the page through the camera. Nothing is recorded — the view is live and then gone.
Trace it by hand
Real pencil, real paper. The hand learns what the screen cannot teach it.
Inside the app
More than a tracing tool.
The tracing is what gets a child started. The rest is what brings them back to the paper tomorrow.
Lessons that build on each other
Graded tracks running from first shapes up to harder work, unlocking in order so nothing arrives before a child is ready for it.
A challenge every day
One new prompt each morning — small enough to finish before dinner, different enough to be worth opening.
A streak worth protecting
Levels, experience and small awards for turning up. Enough to build a habit, never enough to become the point of it.
A gallery that stays home
Finished drawings save straight to your own photo gallery. Nothing is uploaded, so nothing can be taken away later.
Made for children
What Tracey does not do.
A shorter list than the features, and the more important one.
- No advertising of any kind — not a banner, not a video, not a sponsored template.
- No account required. The whole app works as a guest, permanently.
- Nothing from the camera is recorded, stored, or uploaded — the view is live, and then it is gone.
- No third-party tracking, no analytics profile, no data sold to anybody. There is nothing to sell.
- No pressure to spend. Nothing flashes, nudges, or expires to push a child into asking a parent for money.
Want to know when it lands?
Write to us and we will tell you the day it goes live. No mailing list, no newsletter, no marketing — just a reply from a person.
info@marginkey.net